AUTODESK 3DS MAX CAMERAS
AUTODESK 3DS MAX CAMERAS
CAMERA : Camera present a scene from a particular point of view. Camera objects simulate still-image, motion picture or video cameras in the real world.
- Create panel > (Cameras)
- Standard menu: Create menu > Cameras
- Enhanced menu: Objects menu > Cameras
A Camera viewport you can adjust the camera as if you were looking through its lens. Camera viewports can be useful for editing geometry as well as setting up a scene for rendering. Multiple cameras can give different views of the same scene.
The Camera Correction modifier lets you correct a camera view to 2-point perspective, in which vertical lines remain vertical.
The Display panel's Hide By Category rollout has a toggle that lets you turn the display of camera objects on and off.
A convenient way to control the display of camera objects is to create them on a separate layer. You can hide them quickly by turning off the layer.
- Target cameraviews the area around a target object. When you create a target camera, you see a two-part icon representing the camera and its target (which displays as a small box). The camera and the camera target can be animated independently, so target cameras are easier to use when the camera does not move along a path.
- Free cameraviews the area in the direction the camera is aimed. When you create a free camera, you see a single icon representing the camera and its field of view. The camera icon appears the same as a target camera icon, but there is no separate target icon to animate. Free cameras are easier to use when the camera's position is animated along a path.
- You can create cameras from the Create menu Cameras submenu, or by clicking the Cameras button on the Create panel. You can also create a camera by activating a Perspective viewport, and then choosing Views menu Create Camera From View.
- After you have created a camera, you can change viewports to display the camera's point of view. While a camera viewport is active, the navigation buttons change to camera navigation buttons. You use the Modify panel in conjunction with a camera viewport to change the camera's settings.
- While you use the navigation controls for a camera viewport, you can constrain Truck, Pan, and Orbit movement to be vertical or horizontal only with the key.
- You can move a selected camera so its view matches that of a Perspective, Spotlight, or another Camera view.
Target cameras create a double icon, representing the camera (a blue box intersecting a blue triangle) and the camera target (a blue box).
Free cameras create a single icon, representing the camera and its field of view.
A free camera has no target. A target camera has a target sub-object.
To render a scene using a camera:
- Create the camera and aim it at the geometry you want to be the subject of your scene. To aim a target camera, drag the target in the direction you want the camera to look. To aim a free camera, rotate and move the camera icon.
- With one camera selected, or if only one exists in the scene, set a Camera viewport for that camera by activating the viewport, then press C. If multiple cameras exist and none or more than one are selected, 3ds Maxprompts you to choose which camera to use.
You can also change to a Camera viewport by clicking or right-clicking the Point-Of-View viewport label, and then from the POV viewport label menuchoosing Cameras the name of the camera of choice.
- Adjust the camera's position, rotation, and parameters using the Camera viewport’s navigation controls. Simply activate the viewport, then use the Truck, Orbit, and Dolly Camera buttons. Alternately you can select the camera components in another viewport and use the move or rotate icons.
If you do this while the Auto Key button is on, you animate the camera.
- Render the camera viewport.
Alternatively, you can automatically create a camera that matches the view in the active viewport and set the viewport to use that camera by pressing ctrl+c. For more information, see Create Camera From View.
To match a camera to a viewport:
- (Optional) Select a camera.
- Activate a Perspective viewport.
- Press ctrl+C.
- If no camera was selected, 3ds Max creates a new target camera whose field of view matches the viewport. If you first selected a camera, 3ds Max moves the camera to match the Perspective view and changes the viewport to a camera viewport for the camera object.
To see the saf
The safe frames are displayed in three concentric boxes. The outermost safe frame matches the render output resolution.The safe frame matches the render output resolution.